That demo trapping the portal was me.
I honeslt don’t know how to make this map work. I think I will start over once I finish other maps
We kind of played it on my clan's Toj server, not on TF2 maps, so IDK if you were there or not. We are kind of obscure XD.
I believe the problem is the sight lines and travel time to walk up to the point. That is to say travel time while within enemy sights not just walk distance. I'm certain the teleporting idea can work but you still need the fundamentals built around it which consider all classes. On normal koth maps snipers are a big deal (and often them being op is a problem with maps) but they normally serve the roll of keeping players from holding on/around a point, restricting movement, forcing them to positions forward or behind a point. On yours there aren't really many good angles because you are always looking up yet you are still too close to avoid enemies attacking you.
You can go the nucleus route where you have line of sight directly to the point and can snipe it or you can go the more balanced highpass route. On that map the point is only slightly above the approaches while alternate routes have cover (in that one person can't watch them all) or are actually above the point. I mean you could literary take the layout of Nucleus or Highpass and substitute a portal under the point area and it would probably play ok-ish (you'd have to find a new spot for the health pack though).
Any way you look at it means a lot of work lowering the point and adding the right distance for snipers to work yet not be op. I feel you. I've been there when I know I've got to move around a lot of brushwork and it's exhausting. Take a break until inspiration hits you

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