Set at Dusk, and fading into night, this payload map features a fierce climb up a steep mountain as both teams battle up and through the mountainside in order to destroy the secret base hidden underneath the placid facade of a pleasurable ski resort. This map features a significant amount of vertical action and has plenty of room for dynamic combat as each team is forced to forge deeper and deeper into enemy territory to push their payload. The map ends in an epic snow-shod finale as the payloads reach the apex of the mountain, tipping into the central reactor and causing the mountain to blow sky-high! (Explosions are not yet implemented). Currently I am working on displacements, brush-based details, and placing props. As well as constantly playtesting and adjusting balance.