hmm.. I am liking this valve coloring map contest. I'm re-using/updating a "hard rain"-esque rig i made earlier but never actually used for use with this map. I'm still generally in the early early planning stages and currently I'm just trying to get the weather effects working juuuuuuust right before i delve into actually detailing/lighting the map. The theme of the map is "Evil Weather Machine". I'm probably not going to stray too far from the usual tf2 look. So you can expect a level progression that goes from 'Alpine' to 'Spytech' in a similar fashion to 2fort's Farm/Spytech shenanigans. I'm mostly gonna be dumping screens of my progress so far. =========== credits so far: Psy's colliding weather particles. (Approved!) Swamp Pack (Approved!) ======== rain works! Some initial detailing first tornado attempt.. depressingly flaccid A tiny tornado.. On the last point there will be a weather machine to kill all the players when blue loses. less more intimidating tornado. more details. Pending Issues! 1) Ground puddles when viewed at a low angle are completely black making it not look good. 2) any way to make a trigger_push work on rag_dolls or some kind of work around? 3) any ideas for making the tornado more tornado-like?