Starting to get to the point where I have some fairly impressive screenshots. Still got a long way to go, but I figure a little bit every day (I get about three hours weekdays) and I'll have something really nice by September 25th.
I was really having trouble trying to figure out what this map was supposed to be, the construction is all over the place, but after a day or two thinking about it and reading the giant 23 page thread and people asking about the swamp theme I thought that'd work pretty well.
Point A doesn't have nearly as deep of water as I'd have liked, but raising it up any loses some of the displacement work, and stops being subtle.
The weird cave wall behind it near C I textured with a custom texture I created some time ago (actually before I had to upgrade from Windows 7 RC) so I no longer have the original png image that went into it, but I'd saved the vtf when I backed up my mapping exploits (you can see the texture in the second screenshot, although blurry from the distance).
I also had a lot of fun under point C, even though there's almost no other detail work that's been done in the area! And no, falling onto the boat won't actually save you, though for a while you could avoid the kill brush by triple jumping down that tunnel. Humorous, because you couldn't get back out again; thought about adding a health kit down there just to tease people.
The stairs lead up to another "hole in the wall" passageway that goes no where, and while I have yet managed to jump onto it (without using the dock, though I did just think of something else to try) it doesn't go anywhere and features another kill brush. I may eventually lead it into red spawn for something to look at (separated by a gate, or somesuch).
My pit needs a gator. Gator got.
Bayou tours! Don't feed the animals!
I was really having trouble trying to figure out what this map was supposed to be, the construction is all over the place, but after a day or two thinking about it and reading the giant 23 page thread and people asking about the swamp theme I thought that'd work pretty well.
Point A doesn't have nearly as deep of water as I'd have liked, but raising it up any loses some of the displacement work, and stops being subtle.
The weird cave wall behind it near C I textured with a custom texture I created some time ago (actually before I had to upgrade from Windows 7 RC) so I no longer have the original png image that went into it, but I'd saved the vtf when I backed up my mapping exploits (you can see the texture in the second screenshot, although blurry from the distance).
I also had a lot of fun under point C, even though there's almost no other detail work that's been done in the area! And no, falling onto the boat won't actually save you, though for a while you could avoid the kill brush by triple jumping down that tunnel. Humorous, because you couldn't get back out again; thought about adding a health kit down there just to tease people.
The stairs lead up to another "hole in the wall" passageway that goes no where, and while I have yet managed to jump onto it (without using the dock, though I did just think of something else to try) it doesn't go anywhere and features another kill brush. I may eventually lead it into red spawn for something to look at (separated by a gate, or somesuch).
Bayou tours! Don't feed the animals!
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