artpass_cornontheCoD

Discussion in 'Map Factory' started by cornontheCoD, Aug 1, 2010.

  1. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Here it is, my artpass submission!

    The closest thing I can compare the map to is 2Fort. I just finished the initial detailing, lighting is next. After that, I will finish up detailing (I still need to add some more props/brushes), and then I will move onto the 3D skybox.

    So, what do you guys think?

    (Btw, what should I name my actual map file? I remember a contest awhile back had the same naming system, and cornontheCoD was too long and messed up when building cubemaps. Should I use "artpass_cotc"?)
     
  2. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Here are some more screens.
     
  3. Draco18s

    Draco18s L9: Fashionable Member

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    Not sure I agree with that 1st screenshot, with the silo. The connecting walkway and building don't fit with it.

    The 3rd screeshot in the first set, that area near C with the shallowly sloped stairs, I don't like how the one stair is narrower than the rest of them.
     
  4. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Yeah, I think I will actually replace the silos with something else. They don't fit in that area anyway.
     
  5. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Screenshots of the updated version:
     
  6. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Sorry for the double post, I've got lots of screenshots.

    Progress is going pretty good. Hopefully I can start on the 3D skybox next. After that, it will be a long stretch of tweaking and polishing until I get it just right.

    So what do you all think?
     
  7. cornontheCoD

    cornontheCoD L7: Fancy Member

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    OK, I've made some progress. I made the 3D skybox, as well as polished the map a bit and added clipping. Next up is polish, polish, polish.

    So, any comments? I haven't been getting much feedback.
     
  8. cornontheCoD

    cornontheCoD L7: Fancy Member

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    More screenshots!
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

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    In the first and second pic, you're using a roof texture as a wall texture and it looks pretty terrible.
     
  10. Goombac

    Goombac L4: Comfortable Member

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    Do you have a floating track?
     
  11. cornontheCoD

    cornontheCoD L7: Fancy Member

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    OK, I will change that.

    Well, It's supposed to be supported on the cliff sides. Should I add some more supports?
     
  12. Goombac

    Goombac L4: Comfortable Member

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    I'd say so. They don't look like they can stay up just by the cliff sides.
     
  13. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Here are some more screens.

    I am almost done, I just need to polish the map up and then I'm done :O
     
  14. TheNeverman

    TheNeverman L1: Registered

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    some bad texture stretching in the 2nd pic there (the rock on the displacement terrain)
     
  15. Lancey

    aa Lancey Currently On: ?????

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    That gravel texture seems to be used in really odd places, such as on sheer walls.
     
  16. cornontheCoD

    cornontheCoD L7: Fancy Member

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    More screens!

    And I will get to fixing the texture problems with the next version.
     
  17. Swordz

    Swordz L5: Dapper Member

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    Try to make things make sense. Why there is a huge pile of wood in the middle of a spytech base, where everything is made of concrete and metal?
     
  18. cornontheCoD

    cornontheCoD L7: Fancy Member

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    New images! I have added many detail rooms and smaller details throughout the map.
     
  19. cornontheCoD

    cornontheCoD L7: Fancy Member

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    I'm done! Here are some images of the final version.

    Now, do I upload my map to this thread? Should I include the VMF?
     
  20. Horatio Weapons

    Horatio Weapons L1: Registered

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