CP Artpass Friske

Discussion in 'Map Factory' started by Friske, Jul 21, 2010.

  1. Friske

    Friske L1: Registered

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    Hi there.

    I've played around with a theme combining aspects of Gorge and Hydro in failed map a couple months ago. With the contest out, however, I've decided to adapt it to fit Valve's base layout. Anyway, I've detailed enough to show a few before/after WiP shots, so hopefully no one else has come up with anything too similar yet.

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    Hopefully the second one isn't too WiP but I was paranoid about someone attempting the same thing. :>
     
  2. Goombac

    Goombac L4: Comfortable Member

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    Most change to A I've seen. The first one looks like it was straigt out of Gorge (which is a good thing IMO). Although I hope that the building next to A will be coming back.
     
  3. Friske

    Friske L1: Registered

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    I moved it out of the way to give me some breathing room. It's not a permanent removal.
     
  4. Efhan

    Efhan L2: Junior Member

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    Add the normal ramps back and this is really good.
    Yes it is original, check my List.
     
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  5. ∫F′(mhm)dx

    ∫F′(mhm)dx L1: Registered

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    sweet keep up the slow steady work.

    Add some tire tracks going from each loading dock and maybe a truck along that path somewhere.
     
    Last edited: Jul 22, 2010
  6. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    So far one of the few I've seen that's played with the layout in a clever way while still making it the same map. Nice work on cap point A.
     
  7. Friske

    Friske L1: Registered

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    After having some mapper's block while designing the outside facade, I decided to continue working on the interior. Hopefully I'll get some ideas for the exterior while it's left on the backburner. I still have detailing to do in this room but expediency is the key to victory, amirite?

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    FYI, The sky is there because I cordoned this section off.