CP artpass Capt. Kirk

Capt. Kirk

L1: Registered
Jul 17, 2010
18
1
This is the first day of working on the map. I have added a lot of textures, A small house, and messed with the lighting a bit. I am new to the lighting part of Hammer so any help tips would help a lot since a need a darker map. I am also having problems with Purpleish Windows and a sky box that just drops off the map witch i want to fix but don't know how.there is also a picture of a side room that i messed with the lighting on.
 
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lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Tons of textures you're using are actually from Half Life 2 and look very out of place with TF2's theme.
 

Capt. Kirk

L1: Registered
Jul 17, 2010
18
1
Day 3
bluindustries.jpg

buildingsq.jpg

deathray.jpg

distantview3.jpg

warehouse3.jpg

distantveiw4.jpg

distantview3.jpg

Redid the water towers to a more tf2 style
 
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Ninja

L1: Registered
Aug 31, 2009
41
5
if you want some help Kirk add me on steam, "fatboobah" i will teach you how to get the lighting right! :)
 

Capt. Kirk

L1: Registered
Jul 17, 2010
18
1
Day 4
litupdumptruck.jpg

newbuildings.jpg

dumptruck.jpg

Still trying to get the skybox darker, and figured out what to do with that ugly long wall that i started with.
 

Efhan

L2: Junior Member
Jun 13, 2009
82
19
Why is the truck completely black?
There appears to be several lightsources around it.
 

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
Avoid red and blue lights, if a player is standing in them it makes it extremely difficult to tell what team they are on.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Isn't that sign from cp_freight? I think you need authorization to use it
 

RustySpannerz

L1: Registered
Jul 18, 2010
30
9
Freight was added to the game, which means that the models and textures were aquired by Valve, and now belong to them.