Agreed, there needs to be a balance between hard jumps, but not having just plain annoying things. The way I spproached it in my map is that I turned collisions off (or put playerclips there) on everything that I knew would be just annoying. I didn't think much about that when mapping or when writing this article.
Also, I got some complaints from players who did jumps differently than me. For a viable alternative (jumping from the other wall was pretty much impossible in a doorway), I fixed it. If their jump was just wrong (for example jumping way too high and bouncing into the ceiling) I didn't do anything to it.
Also, I got some complaints from players who did jumps differently than me. For a viable alternative (jumping from the other wall was pretty much impossible in a doorway), I fixed it. If their jump was just wrong (for example jumping way too high and bouncing into the ceiling) I didn't do anything to it.
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