Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming

Argh! Stupid Hammer!

Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Dec 10, 2010.

  1. Thanks4TheDiscordBanIibo

    Thanks4TheDiscordBanIibo L1: Registered

    Messages:
    49
    Positive Ratings:
    49
    -snip, quitting-
     
    Last edited: Jan 1, 2019
  2. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    84
    If ever you have a compiling problem, a great step is to run the log through this Hammer error lookup page and see if it finds anything wrong. Which, running yours, it did, for this line:

    Their info:

     
  3. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,521
    I doubt you need a distance of 30000 units for that, remember that hitscan bullets don't even travel past 8192 units. You stop rendering stuff somewhere between 3000 and 4000 units away iirc (at least vertically).
     
  4. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    84
    As you have it now, the brushes being that close to the edge is and will continue to be 100% fatal to the compile process. Sound doesn't travel too outrageously far in TF2 - there are some stock maps where you can't hear combat from across the map. The Hammer grid is a cube 32,768 units in any direction, which is much more than you should ever need. You ought to be able to move things a bit closer to the center (maybe ~10,000 units apart for multiple separate spaces) to eliminate the existing error and still keep things isolated. ;)
     
  5. PL-7764

    PL-7764 L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    84
    Use the toolsskybox2d texture to just have the 2D skybox with no 3D. (Using the regular skybox texture and simply not making a 3D skybox works too. :p)
     
Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming