arena_woodchip

Wilson

Boomer by Sleep
aa
May 4, 2010
1,392
1,228
Also, if you weren't scout, soldier or demo, map was really dull and boring.
I dislike the fact that only 3 classes get good amount of height diffrence and 6 other classes had to stick on ground level. (expect when they attack cp, but on arena it barley happens because 90% rounds end with enemy team begin dead)
 

Dragonstorm24

L4: Comfortable Member
Nov 16, 2009
196
66
This is a very long sightline. Snipers have a very clear view across the middle area, which can get very annoying for Hoovies and other slower, horizontal classes.
This room is very oddly lit; use a beige-ish colour or something that's not green.
This area looks like it's unclipped and would act as a passage, but doesn't. Either put a fence or something vertical here, or remove the playerclip.

Overall, map felt too linear, almost like the mid of a 5CP. Engies set up behind the buildings with the steep roofs, while other classes duke it out in the middle, with an occasional Pyro/Scout attempting to attack the Engi base. Arena maps tend to be more circular; ever pay attention to your location while playing Lumberyard? The teams usually swap sides back and forth, circling the cap building until it unlocks. I suggest 'rounding out' your map a bit.

I did notice that the sight-lines were huge, actually originally it was open and there was no wall but I realized it would be a snipe fest so I made the walls in just a way that the attacking snipers can only see their stairs and the enemy team building but I may change that. The light is oddly colored because I was going for a dark yellowish light but I guess when I changed the maps lighting it made it look more green then yellow. where the odd playerclipping is I thought one set of logs might do it but I guess I need to stack more. As to the linear aspect of the map, that was what I was going for since most arena maps I've played end up with two teams running around and around away from each other and making it last 'til the cp opens (which is usually no fun at all) BUT I noticed most people don't use the roofs and the building on the side of the spawn is basically useless, also both side buildings are never used, so I'm thinking of putting the main building in the background and moving the spawn to either the center or to the right more. Then making the roofs accessible to all the classes (board from the small shed to the larger building. As to the wall, I will probably end up putting props back there to imped some engi building and making it even easier for pyros and spies.