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ARENA arena_factory_a1 a1

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
The map has potential, but i’m going to go over some things that could use improvement.


FIRST: i recommend going to https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List to get the exact lighting parameters for your skybox.
20180923014802_1.jpg


SECOND: Half-Life 2 textures don’t match the TF2 art style and look very out of place. Go down to the bar for keywords in hammer and type in “tf” without quotes
This will get rid of all textures that are not meant for Team Fortress.
20180923014528_1.jpg


THIRD: a good starting size for a staircase is 8hu high and 16hu deep (hu = hammer unit). yours look a bit too big.
20180923014551_1.jpg


FORTH: this area is completely out of player reach so use a nodraw texture for the sides of walls that players can’t see.
20180923014735_1.jpg


FIFTH: some of the lights look a bit too bright.
20180923014746_1.jpg



Best of luck in future endeavors.
 

Springy

L2: Junior Member
Aug 17, 2018
55
30
this was an experimental map, the light is bright because i compiled it with HDR and thought " what could go wrong "
this map is abandoned, but i will use its parts in future. i forgot to delete it from site, but big thanks to you for doing all these screenshots.