arena_cavein_a3

ARENA arena_cavein_a3 arena_cavein_a3

OdysseusMcBorg

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Jun 30, 2024
14
1
OdysseusMcBorg submitted a new resource:

arena_cavein_a1 - Simple arena map from a simple prompt for a cave map

Ran into a wall with my first map (koth_sluiceway) as I couldn't get both the aesthetics and game-flow of the map to work. This map is my third real attempt at a map, second to actually reach the point of A1. Decided to start with a far simpler and more vague theme so I didn't get caught up in the details so much with making the game flow work with the aesthetics. Map's goal is to eventually be a large cavern with a central elevator somewhere (could be the point, an oob thing, part of the 3d...

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OdysseusMcBorg

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Jun 30, 2024
14
1
OdysseusMcBorg updated arena_cavein_a1 with a new update entry:

arena_cavein_a2

Alpha 2: Completely redid the layout from scratch and I'm very happy I did. I think folk will like this new layout a lot more, and once we get some testing data for this version, I've got a few ideas for a few different approaches for improvements to the overall gameplay. Please enjoy and if you test this on your own server, lemme know how it goes!

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OdysseusMcBorg

L1: Registered
Jun 30, 2024
14
1
OdysseusMcBorg updated arena_cavein_a2 with a new update entry:

arena_cavein_a2-1

Updated map with some improvements to aesthetics and game flow

* Broke up nasty sightline from mid into the enemy base to be less powerful, improving aesthetic design of mid in the process

* Expanded buildings to feel less cramped and more interesting inside

* Improved cover and feel of underground mid-area

* Fixed missing lighting on the red side path connecting the cliff-side to underground mid

* Lowered floors of underground areas to make space less restrictive in movement

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OdysseusMcBorg

L1: Registered
Jun 30, 2024
14
1
OdysseusMcBorg updated arena_cavein_a2b with a new update entry:

arena_cavein_a3

arena_cavein has been updated! gametest for a2 went AMAZINGLY and Im very glad to see this new layout is working well. Ive expanded upon that layout and addressed the main issues I noticed from the demo and feedback comments, that being how tight some spots were, as well as the fact the lower mid area felt like there wasnt much reason to use it. Overall Im really happy with how this is developing and hope others will agree. I bring forth arena_cavein_a3, hope yalls enjoy and lemme know any...

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