arena map does not run in arena mode when compiled

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Apr 13, 2013.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I am trying to make a Deathrun map, which according to the plugin page on AlliedModders (Link), requires tf_logic_arena
    I've been working on my map and beta versions have been up on our groups server for community testing, running absolutely fine. I had build the map following this guide. The map ran properly in Arena mode when compiled and on the server.

    However when now when I try updating the map to fix the issues found in testing, it does not run in arena mode. I did NOT edit any of the game rule entities. I only adjusted brushes and clipping, and settings of other entities.

    I even compared the last working version with the version I am working on, making sure the entities are set the same. I have tried compiling the newer version with the settings exactly the same, and with them set differently.

    The only thing I have not done is try recompile the older version to see if it runs in arena mode, which I will probably do next. In the mean time, does anyone know what might have caused this?
     
  2. Shanghai

    Shanghai L6: Sharp Member

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    Not sure what's causing it, but maybe you can try copying in the game logic entities from the working version of the map? Sometimes Hammer does strange things, and that might fix it.
     
  3. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Already tried that, its how I made sure the settings were the same.
     
  4. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I've now done this and that version running properly in Arena mode. Right after doing that, I copied all the entities from the old version and pasted them into the new. Recompiled newer version, failed.
     
  5. Shanghai

    Shanghai L6: Sharp Member

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    What sorts of changes did you make between that version and this one?
     
  6. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Mostly brush work and I/O settings of other entities. So far as I can tell, the tf_logic_arena entity is just being ignored for no reason.
     
  7. Shanghai

    Shanghai L6: Sharp Member

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    Have you moved it elsewhere in the map?
     
  8. Werewolf

    aa Werewolf Probably not a real Werewolf

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    What difference does that make? And yes I have. Before that though I had opened the properties for all the entities involved and compared them item-by-item between the 2 versions, not moving the entities themselves till I copied them wholesale from the older version.
     
  9. Shanghai

    Shanghai L6: Sharp Member

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    Usually none, but sometimes moving things around can arbitrarily fix issues. Hammer is strange like that.
     
  10. PoignardAzur

    PoignardAzur L2: Junior Member

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    How fast do you compile ?
    Try too hide (visgroups) all the physic brush (keep all the entities except func details and area portals), close you map with giant nodraw/gray walls, and try the dichotomic way.

    With almost no brush, Hammer should compile fast enough for you to make lots of tests, until you find out what causes the problem.
     
  11. Seba

    aa Seba DR. BIG FUCKER, PHD

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    When in doubt, alt-p