I think I might be getting confused, but I am having a lot of problems with my map. I have read that optimization guide a few times now, and still have a lot of questions.
I just made a test map to see what did what exactly, and from what I can tell, using an open portal works better than hint brushes. So far in my map all I have done is put some hint brushes in doorways and they really do not seem to be doing a lot. I am really not sure what face to put the hint on as there are two that are facing the player persay.
What is the reason for using a hint brush instead of an open areaportal? I know that closed portals are used in doorways that have doors that open and close (tie them to a doorway) but open portals from what I have seen in my test map, and from what I have read seem to do what hint brushes do except better.
From looking at the decompiled valve maps I really do not understand how hint brushes are supposed to be used, because they put them in about every open spot possible and I really cannot find any reasoning behind there placement.
So if someone, for the love of god, can tell me how to use these, and when and where I would really appreciate it. My portalflow went from taking 20 seconds to about 15 minutes, and I am not sure why. Everything that could be func_detailed has been done, and it didn't do a damned thing for me.
*I put this thread on the Steam Level Design Forum as well, but that forum seems to be more clueless people and less that actually know what they are talking about, so I am putting this here too in hopes I can actually optimize my map properly.*
I just made a test map to see what did what exactly, and from what I can tell, using an open portal works better than hint brushes. So far in my map all I have done is put some hint brushes in doorways and they really do not seem to be doing a lot. I am really not sure what face to put the hint on as there are two that are facing the player persay.
What is the reason for using a hint brush instead of an open areaportal? I know that closed portals are used in doorways that have doors that open and close (tie them to a doorway) but open portals from what I have seen in my test map, and from what I have read seem to do what hint brushes do except better.
From looking at the decompiled valve maps I really do not understand how hint brushes are supposed to be used, because they put them in about every open spot possible and I really cannot find any reasoning behind there placement.
So if someone, for the love of god, can tell me how to use these, and when and where I would really appreciate it. My portalflow went from taking 20 seconds to about 15 minutes, and I am not sure why. Everything that could be func_detailed has been done, and it didn't do a damned thing for me.
*I put this thread on the Steam Level Design Forum as well, but that forum seems to be more clueless people and less that actually know what they are talking about, so I am putting this here too in hopes I can actually optimize my map properly.*