- Jul 8, 2019
- 26
- 1
Hello,
I have created a brush with func_areaportal and assigned the texture to the whole brush. The brush itself is the size of the door and aligned with the wall. The problem is that I can see the void from the inside of spawn, however once I get close to the door and it opens the problem isn't there anymore. (the areaportal is linked with the door and is closed by default). But from the outside it seems to work how it should.
What do I need to do to fix the void issue, image examples below (i used r_drawothermodels 2 to show that it does hide the props behind it):
I have created a brush with func_areaportal and assigned the texture to the whole brush. The brush itself is the size of the door and aligned with the wall. The problem is that I can see the void from the inside of spawn, however once I get close to the door and it opens the problem isn't there anymore. (the areaportal is linked with the door and is closed by default). But from the outside it seems to work how it should.
What do I need to do to fix the void issue, image examples below (i used r_drawothermodels 2 to show that it does hide the props behind it):