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CTF Are You Okay? Alpha 5

SED4906

L5: Dapper Member
Apr 29, 2020
223
6
Are You Okay? - yeah

The middle area is taken from my other map because I am uncreative.
 

TomTheAnimator

L1: Registered
Dec 20, 2020
1
0
hello idk what the map looks like, fist make screenshots from the map and post it here to see how the map looks like
 

Skylark

Super Gay Developer
aa
Aug 9, 2018
163
373
hello idk what the map looks like, fist make screenshots from the map and post it here to see how the map looks like

I was curious so I checked it out, it's a map

unknown.png


Edit: If I could give some feedback from just running around in single player
  • I don't see how someone is going to get the intel and get away
    • The intel is inside a building that spawn exits into so getting out is going to be tough
    • Defenders have extreme highground which also funnels all attackers into 2 routes that are vulnerable to the highground
    • Respawn waves are 10 seconds, it's going to be a struggle to clear out the whole base
  • Mid is very empty
    • 5'200 longest sightline, more sightlines around 3'800-4'400
    • There aren't really any features in mid, just a weird shape and an underground area with no exits, maybe connect the underground bits just so there's another route. If worked in with buildings the height difference could be fun.
    • Also benches are really bad cover because they have massive holes and it's going to lead to getting sniped through it and it's just in the way
    • If you walk in mid between the benches you are stuck in a gully, scouts and jumping classes can jump up in the middle but everyone else is stuck in the lowground.
  • I'm just not looking forward to attacking as it's quite intimidating, but thanks for giving 3 routes into there with a lot of space to cower in fear.
  • Cute pile of boxes
  • If you are putting ammo and health close to each other, just put them together.
  • I'm not okay
  • For CTF rotational works better because it means that the shortest route is across mid and it's not going to be pulled off to the side (unless you do TFC and have mirrored but where you take and where you cap are diagonal, but rotational is standard)
 
Last edited:
Oct 15, 2018
252
135
I got a bit lost, could you maybe add some gameplay focused detailing - like signs, arrows, and maybe some posters?

I like the intel room, its a unique idea.