My first arena map. Both sides compete over control of an escape route from the leaning water tower, via locomotion & shipping platform. I used an alpine style, and played with the lighting a bit so it has more of a late dawn feel, and to capture more of the deep purples found in the skybox. I plan to re-enable the entities that control dynamic props upon capturing the CP, but that had its issues and will return polished as I finalize any revisions that playtesting reveals on the layout. Planning to submit this to near future playtest weekends.