B
Buster Charlie
I built a simple map with many square rooms. Each room has a light I grabbed from a decompiled Valve map, roughly categorize (light bulbs, spot lights, etc).
It's just a handy place to grab lighting setups Valve has used, and you can compile it and see it as a quick reference to what lights you might want to use.
It's just a handy place to grab lighting setups Valve has used, and you can compile it and see it as a quick reference to what lights you might want to use.