Any way to make this game type . . .

Deadeye2007

L2: Junior Member
Jan 6, 2008
52
0
I want to setup a CTF attack/Defend style map. However, I want the scoring to be like this:

1. Blu is defending A (meaning 1) flag.
2. Red is attacking
3. I want Blu to get 1 point per second for every second the flag remains out of red's possession.
4. Red gets 1 point per second for every second they possess the flag.
5. The game will be played until one team accumulates X points.

I have no idea if this is possible to setup, and if so, how to do it.

Alternatively, I'm just going to make a single flag map where Red has to steal the flag from Blu. Blu must defend against 3 caps for say, 6 minutes.

Any ideas how to setup a possession/point system?
 
P

Pegg

its possible, there is an output in the flag called onflagpickup i believe so you could add points, but why dont you set it so both teams start with say, 300 points and get 1 point off per second. Iv seen this done before
 

Deadeye2007

L2: Junior Member
Jan 6, 2008
52
0
I've been playing around a bit with the game types.

What I've come up with so far is this:

1. Blu is at their base with their flag;

2. Red is coming in to steal the flag;

3. Once red picks up the flag, red has 60 seconds to extract the flag to their cap area;

4. If they fail to cap in 60 seconds, Blu team wins the round.

The trouble I am having is that if a cap is completed, or if the timer runs out, the right team is awarded a point, BUT, after the round summary, the score is reset back to 0-0. I'm still trying to track down the problem.