Any way to make this game type . . .

Discussion in 'Mapping Questions & Discussion' started by Deadeye2007, Jan 13, 2008.

  1. Deadeye2007

    Deadeye2007 L2: Junior Member

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    I want to setup a CTF attack/Defend style map. However, I want the scoring to be like this:

    1. Blu is defending A (meaning 1) flag.
    2. Red is attacking
    3. I want Blu to get 1 point per second for every second the flag remains out of red's possession.
    4. Red gets 1 point per second for every second they possess the flag.
    5. The game will be played until one team accumulates X points.

    I have no idea if this is possible to setup, and if so, how to do it.

    Alternatively, I'm just going to make a single flag map where Red has to steal the flag from Blu. Blu must defend against 3 caps for say, 6 minutes.

    Any ideas how to setup a possession/point system?
     
  2. Pegg

    Pegg Guest

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    its possible, there is an output in the flag called onflagpickup i believe so you could add points, but why dont you set it so both teams start with say, 300 points and get 1 point off per second. Iv seen this done before
     
  3. lsd

    lsd L1: Registered

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  4. Deadeye2007

    Deadeye2007 L2: Junior Member

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    I've been playing around a bit with the game types.

    What I've come up with so far is this:

    1. Blu is at their base with their flag;

    2. Red is coming in to steal the flag;

    3. Once red picks up the flag, red has 60 seconds to extract the flag to their cap area;

    4. If they fail to cap in 60 seconds, Blu team wins the round.

    The trouble I am having is that if a cap is completed, or if the timer runs out, the right team is awarded a point, BUT, after the round summary, the score is reset back to 0-0. I'm still trying to track down the problem.