- Jan 6, 2008
- 2,289
- 1,372
I've been trying to seal up my map with nodraw brushes (under displacements and such) to prevent leaks for a couple of hours now, and I just realised what a huge mess it is. I'm not even done yet, so naturally I want a faster solution. I'm wondering if just putting everything inside a huge nodraw-textured box will do the trick?
I never considered this before because I thought it would rape my map's performance, but then I read this on the Valve wiki...
...Which means that I could put my map inside a nodraw box without any negative consequences.
I want to ask you guys first, because I think it sounds a bit suspicious...maybe I'm reading it wrong too. Anyway, the question is simple: Will this method of sealing my map actually work, or should I just take the punishment Hammer is treating me to?
I never considered this before because I thought it would rape my map's performance, but then I read this on the Valve wiki...
Using a brush with the tools/toolsnodraw material will seal the map, but not add any additional rendering cost, so it's a great way to seal the map behind non-solid geometry.
...Which means that I could put my map inside a nodraw box without any negative consequences.
I want to ask you guys first, because I think it sounds a bit suspicious...maybe I'm reading it wrong too. Anyway, the question is simple: Will this method of sealing my map actually work, or should I just take the punishment Hammer is treating me to?