OK, so it's been a while because life has been busy, but I am resuming work on my tf2 map as I think it is about ready for an alpha test (probably with just my campus' gaming club, followed by a public alpha). At this point, I have a few issues to work out so that I can take some measurements so that I can request a model or two (got ma own concept art, but have some trouble modeling, so if anyone is willing to do some model work for their portfolio or just for fun, please pm me). But I digress. My current issue is that I cannot seem to get an analog water to descend and line up with a static water. Basically, I have a canal lock and at one point, the water in the lock should descend and then, when the lock opens on one side, that water should be level with the static water that is there. But, I can't seem to get them to line up no matter how hard I try to count the hammer units it is descending. Is there an easier way to get the analog water to line up with the static water because every time I try, I end up with water one being a few noticeable units higher, even with the most minute adjustments. And yes, everything is on grid (pretty sure they are both on 16).