alpinestorm

CP alpinestorm a4

Nixon

L3: Member
Jan 10, 2017
114
76

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
It's interesting that you decided to do a mirrored 5cp map, instead of a rotationaly symmetrical one. The only map I know of that does this is Croissant.

I also want to say that for a first map, you seem to have a good knack for how TF2 buildings fit and work, will all those angled roofs and all. I can see using the same texture for the floors as the wall being somewhat confusing to players. Maybe in the next update you use a darker grey grid texture for the floors?
 

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
My 2 cents:

Mirrored maps are usually annoying to play, because it was "mirrored" so the layout is not the same for both team

w5Av3nT.jpg


There's already a supply cabinet, 2 ammo boxes are unnecessary
Last spawn room always has at least 2 spawn doors to avoid spawn camping

XxlHKmF.jpg


Floating ammo box
This drop is basically free damage for the defenders, they can spam the shit out of everyone stand down here while the attackers can't do anything

RFqsb9r.jpg


Narrow - straightforward hallways
Obvious flanking routes (or could say secret passageways), they're bad because they allow the attackers to get to the back of the base for free

a7EAsy2.jpg


Personally I don't like a room put there just for health and ammo

LfGCISk.jpg


So many crazy Sniper sightlines with small windows, allowed them to hiding and avoid taking damage

Also the Capture and Respawn time is so freaking fast
 

Nixon

L3: Member
Jan 10, 2017
114
76
My 2 cents:

Mirrored maps are usually annoying to play, because it was "mirrored" so the layout is not the same for both team

w5Av3nT.jpg


There's already a supply cabinet, 2 ammo boxes are unnecessary
Last spawn room always has at least 2 spawn doors to avoid spawn camping

XxlHKmF.jpg


Floating ammo box
This drop is basically free damage for the defenders, they can spam the shit out of everyone stand down here while the attackers can't do anything

RFqsb9r.jpg


Narrow - straightforward hallways
Obvious flanking routes (or could say secret passageways), they're bad because they allow the attackers to get to the back of the base for free

a7EAsy2.jpg


Personally I don't like a room put there just for health and ammo

LfGCISk.jpg


So many crazy Sniper sightlines with small windows, allowed them to hiding and avoid taking damage

Also the Capture and Respawn time is so freaking fast
Agreed on all the points you made I'll be sure to start working on a2, what do you recommend I do on the forward point?
 

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
20170126183952_1.jpg

These walls are quite thin. Maybe you wanna keep it like that, but idk.






20170126184034_1.jpg


This is a strange piece of geometry, also the sniper windows are really small, maybe remove the bits in between and make it one long opening. It could also be made taller/ larger on the y axis.



20170126184807_1.jpg

Extremely large sightline that goes right past the exits for red and blue on mid cap.
Also, you probably already know, but the glass in the spawnrooms needs to be fixed.

Hope this helps :)
 

Nixon

L3: Member
Jan 10, 2017
114
76
Right so here are some plans for a2
-rotational symmetry
( I think that's what it's called)
-removing flank to last point
-connector between flank to B and the building above it.
-removing drop on last along with removing ammo
-minor fixes related extremely helpful feedback
 

Nixon

L3: Member
Jan 10, 2017
114
76
-Rotational Symmetry
-More health and less ammo on last for defenders
-lowered drop to death pit to reduce confusion
-added separate dev texture for the floor
-removed some windows
-flipped stair direction and added extra sign between last and A
-removed flank to last because it was out of place and op
-took muddys advice on adding doors on last.
-other minor changes
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Nixon

L3: Member
Jan 10, 2017
114
76
Also blade was quite intresting to listen to during the test.
 

Nixon

L3: Member
Jan 10, 2017
114
76
a4 Changelog:
-remade A and Mid
-fixed some lighting issues
-I don't really know, most of the changes involve mid and A

Plans for a5
-More viability for 12v12
-sightlines
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Read the rest of this update entry...
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
I like those odds.