CP alpinestorm a4

an alpine storm themed 5cp map

  1. Nixon

    aa Nixon

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    alpinestorm - an alpine storm themed 5cp map

    Name is temporary until I come up with something better.

    A simple 5cp map with an alpine storm theme, I was originally going to call it cp_pitfall, but I was too late!
     
  2. Nicky

    aa Nicky Lets try something new!

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    It's interesting that you decided to do a mirrored 5cp map, instead of a rotationaly symmetrical one. The only map I know of that does this is Croissant.

    I also want to say that for a first map, you seem to have a good knack for how TF2 buildings fit and work, will all those angled roofs and all. I can see using the same texture for the floors as the wall being somewhat confusing to players. Maybe in the next update you use a darker grey grid texture for the floors?
     
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  3. Messing Around

    Messing Around L5: Dapper Member

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    My 2 cents:

    Mirrored maps are usually annoying to play, because it was "mirrored" so the layout is not the same for both team

    [​IMG]

    There's already a supply cabinet, 2 ammo boxes are unnecessary
    Last spawn room always has at least 2 spawn doors to avoid spawn camping

    [​IMG]

    Floating ammo box
    This drop is basically free damage for the defenders, they can spam the shit out of everyone stand down here while the attackers can't do anything

    [​IMG]

    Narrow - straightforward hallways
    Obvious flanking routes (or could say secret passageways), they're bad because they allow the attackers to get to the back of the base for free

    [​IMG]

    Personally I don't like a room put there just for health and ammo

    [​IMG]

    So many crazy Sniper sightlines with small windows, allowed them to hiding and avoid taking damage

    Also the Capture and Respawn time is so freaking fast
     
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  4. Nixon

    aa Nixon

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    Agreed on all the points you made I'll be sure to start working on a2, what do you recommend I do on the forward point?
     
  5. Gorgonzilla

    Gorgonzilla L2: Junior Member

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    So this was going to be cp_pitfall.
    Nice looking map, I'll have a try soon.
     
  6. Gorgonzilla

    Gorgonzilla L2: Junior Member

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    I have an idea, you could call it something-water ;)
     
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  7. Gorgonzilla

    Gorgonzilla L2: Junior Member

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    20170126183952_1.jpg
    These walls are quite thin. Maybe you wanna keep it like that, but idk.






    20170126184034_1.jpg

    This is a strange piece of geometry, also the sniper windows are really small, maybe remove the bits in between and make it one long opening. It could also be made taller/ larger on the y axis.



    20170126184807_1.jpg
    Extremely large sightline that goes right past the exits for red and blue on mid cap.
    Also, you probably already know, but the glass in the spawnrooms needs to be fixed.

    Hope this helps :)
     
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  8. Nixon

    aa Nixon

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    Right so here are some plans for a2
    -rotational symmetry
    ( I think that's what it's called)
    -removing flank to last point
    -connector between flank to B and the building above it.
    -removing drop on last along with removing ammo
    -minor fixes related extremely helpful feedback
     
  9. Crowbar

    aa Crowbar perfektoberfest

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    FSG's Pride Rock as well. How rare they are, however, makes me agree.
     
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    Last edited: Jan 26, 2017
  10. Nixon

    aa Nixon

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    -Rotational Symmetry
    -More health and less ammo on last for defenders
    -lowered drop to death pit to reduce confusion
    -added separate dev texture for the floor
    -removed some windows
    -flipped stair direction and added extra sign between last and A
    -removed flank to last because it was out of place and op
    -took muddys advice on adding doors on last.
    -other minor changes

    Read the rest of this update entry...
     
    Last edited: Jan 27, 2017
  11. Nixon

    aa Nixon

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    Working on a3!
     
  12. Nixon

    aa Nixon

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    Also blade was quite intresting to listen to during the test.
     
  13. Nixon

    aa Nixon

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    a4 Changelog:
    -remade A and Mid
    -fixed some lighting issues
    -I don't really know, most of the changes involve mid and A

    Plans for a5
    -More viability for 12v12
    -sightlines


    Read the rest of this update entry...
     
    Last edited: Feb 20, 2017
  14. Gorgonzilla

    Gorgonzilla L2: Junior Member

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    What's going to be at the bottom of the pits?
     
  15. Nixon

    aa Nixon

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    A: Spikes of death
    B: Bottomless pit
    C: Half Life 3
     
  16. Pocket

    aa Pocket func_croc

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    I like those odds.
     
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