Only tested version 1.1.0, but looking forward to the next one. Here is the feedback from before:
I was interested in this map, so I playtested it on a 24 person server on Saturday. Here were some of the comments.
Pros
-Good for good snipers
Cons
-Dirt is quite bright
-one big chokepoint
Sniper friendly
Comments : Don't like sniper friendly maps, as I can't snipe a good sniper
Pros:
-Not superlong. Good for a quick game
-Different areas at each capture. Each one good for a different class.
Cons:
-Seems to be set for CP stuff. RED team always has to listen to the announcer complain about CP being captured.
-Not really any side routes to get behind the enemy
-Second cap is a little TOO sniper friendly
-Tunnel the cart goes through to the final cap is way to narrow
-Almost impossible to get to the final cap. Tunnel is so narrow and the only other route can be easily blocked off that BLU team can have real problems. A double uber rush proved unable to get rid of us.
The chokepoint that they are both speaking of is the end of the tunnel (there are some boxes stacked there. We tried to push through with uber, but didn't get the sentry and coulnd't get back into the tunnel to escape the sentry There is just no way to get around that part. We need some sort of alternate route. I think we played 3 rounds and the cart stopped there every time (even as it was, we only got an extra 2 minutes to cap that point, and that doesn't seem like enough)
I really really lke this map though, and assuming you can cut down the sniper-friendliness over the bridge and fix that tunnel chokepoint, I really think it will find its' way on to our rotation (and I make those decisions, so I think it's a fair bet )
Edit: I forgot one other thing. There are FPS issues near each spawn point. Pretty bad.
And...yes...if the new version tests well I'd love to put it on our rotation. But I really do feel the tunnel end needs some help for blu to balance it. Just one extra route on top or on the right side, or underneath or something would help this very difficult point.
