Alpine Ridge! (yes, it did take me ages to think up that name ) A 3 Stage Attack and Defend map with an Alpine / Spytech theme, designed for 24 to 32 players. My first map, so say nice things or I'll cry! Theres a lack of displacements, since I could spend an eternity trying to get them right (hency why Blu's 1st Spawn is roughly walled up for now). Anyway, to the map, Back story: Those evil Red's are at it again (when aren't they?)! Nested somewhere inside this innocent little Sawmill is the entrance to a secret Red base built into the Ridge*. Take control of the Missile Control Room before Red can fire zee missiles! * Ridge is on order and will arrive in later version If anyone has any advice or can point out obvious flaws before I submit it for a gameday test, that'd rock. I've already got a fairly large list of changes that I plan for A3, assuming it survives its first test with peeps, Plans for A3: - Redo the first 2 missile silos. They're leaking like crazy (and hard to work with), hence the poor lighting of the rockets. - Shrink Stage 2 Cap 2 a little bit width wise. - Redo the area around Stage 3 Cap 1 (as well as the bridge)... possibly halve the cap's size and add some corridors / rooms around it. Alrightie, I thinks thats all for now. Cheers!