Alpine Creek

Discussion in 'Map Factory' started by ratclaw, May 31, 2009.

  1. ratclaw

    ratclaw L2: Junior Member

    Messages:
    70
    Positive Ratings:
    13
    BETA 1
    Well this is my first, except for the stupidity contest 1, release. I'm messing around with the idea that Blu defends and Red starts with capping one point, then caps one of the last two points to win. Take a look and tell me the word on what works.

    Things to do
    - make the lights better in the buildings
    - add cubemaps
    - add directional signs and move blu spawns as needed

    BETA 2
    I've been drawing blanks for the past few weeks on how to fix the point layout. I switched red and blu after some strong opinions were voiced during the gameday test. It was too hard to tell you're roll.

    I also added in cubemaps and a building between the new blu spawn and the first control point to prevent sniper spamming and added setup gates. The water level was also lowered to make the level a little less lethal toward pyros.

    If anyone is willing to offer ideas to fix the cp's on the other half of the map, please let me know.

    The second picture higlights the spawns and cp's. The lower half of the map is the part that needs help.
     
    Last edited: Jun 20, 2009
  2. Connect_Four

    Connect_Four L2: Junior Member

    Messages:
    57
    Positive Ratings:
    22
  3. ratclaw

    ratclaw L2: Junior Member

    Messages:
    70
    Positive Ratings:
    13
    Thanks for the tip Connect. I wanted to hold on the cubemaps for a bit, i read something about causing the bsp to blow up in size if cubemaps are added and the map name keeps changing.

    Progress is going to slow down due to the contest, but I don't plan to drop this map.
     
  4. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

    Messages:
    944
    Positive Ratings:
    564
    If you work on alpinecreek_b1.vmf and then compile, and then build cubemaps it slightly increases the filesize of that bsp. If you then start working off of alpinecreek_b2.vmf and compile, it's a completely different bsp. It only bloats the filesize if you rename the bsps
     
  5. ratclaw

    ratclaw L2: Junior Member

    Messages:
    70
    Positive Ratings:
    13
    Oh so it only saves it in the bsp, not the vmf. Thanks
     
  6. ratclaw

    ratclaw L2: Junior Member

    Messages:
    70
    Positive Ratings:
    13
    Beta 2 is out. Feedback much appreciated.