BETA 1 Well this is my first, except for the stupidity contest 1, release. I'm messing around with the idea that Blu defends and Red starts with capping one point, then caps one of the last two points to win. Take a look and tell me the word on what works. Things to do - make the lights better in the buildings - add cubemaps - add directional signs and move blu spawns as needed BETA 2 I've been drawing blanks for the past few weeks on how to fix the point layout. I switched red and blu after some strong opinions were voiced during the gameday test. It was too hard to tell you're roll. I also added in cubemaps and a building between the new blu spawn and the first control point to prevent sniper spamming and added setup gates. The water level was also lowered to make the level a little less lethal toward pyros. If anyone is willing to offer ideas to fix the cp's on the other half of the map, please let me know. The second picture higlights the spawns and cp's. The lower half of the map is the part that needs help.