AfterDusk

Discussion in 'Map Factory' started by ForgottenCake, May 12, 2009.

  1. ForgottenCake

    ForgottenCake L1: Registered

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    Map entry for the ETF2L Mapping Contest.

    Map is designed with competitive play in mind and is in the top 5 choices .
    It is still "Work in Progress". That means details (displacements, etc.) are absent at the moment.

    It requires playtesting so if any of you have a go at playing on the map, please send demos to my email: duturo11@gmail.com (preferably send the link to somewhere you upload them). Individual feedback (good or bad) is also welcomed.

    Thanks go to:

    Nipet,Rake, Puppets, Dark, Exfane, Jonni - Individual imput
    Paroxysm - Support
    Playtesters on #tf2.playtest.pickup @ quakenet - Feedback
    And to anyone I’ve forgot. :)

    Enjoy.
     
    Last edited: Oct 23, 2009
  2. Hellfire

    Hellfire L9: Fashionable Member

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    some useful screenshots:
     
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  3. ForgottenCake

    ForgottenCake L1: Registered

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    New map update.
     
  4. Hellfire

    Hellfire L9: Fashionable Member

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    seems much better
     
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  5. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    When on 2nd cp there's a doorway to left of battlements sign. I think it has to too high a focus on that one specific narrow doorway. When they try to go to their 2nd cp. They could rocket jump to roof. Scouts and demo could go on grass but that doorway has such a high focus. Perhaps another way to attack without vertical disadvantage?

    The last cp has gotta be extremely hard to defend. Main reason due to vertical advantage of attacking side. Feels a little cramped too.