Advanced Texturing Question

bazola

L1: Registered
Feb 12, 2008
34
1
I'm hoping someone can answer my question, as I unfortunately can't find the answer online.

I'm starting work on some custom textures and I am wondering what the commands are for a .vmt file for displacement maps and occlusion maps.


From my understanding, for a bumpmap you use "$bumpmap" "directory/normalmap" and for a specular map you would use "$envmapmask" "directory/specular_texture".

Now as you may know, Crazybump generates the displacement map and a fake occlusion map as well. So my question is whether anyone knows the command to get these linked in the .vmt, and also exactly what effect they will have.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
The displacement is for paralax mapping, which although source does support, isnt actually in any of the valve games to date. AFAIK

Not sure about the fake occlusion.