I'm hoping someone can answer my question, as I unfortunately can't find the answer online. I'm starting work on some custom textures and I am wondering what the commands are for a .vmt file for displacement maps and occlusion maps. From my understanding, for a bumpmap you use "$bumpmap" "directory/normalmap" and for a specular map you would use "$envmapmask" "directory/specular_texture". Now as you may know, Crazybump generates the displacement map and a fake occlusion map as well. So my question is whether anyone knows the command to get these linked in the .vmt, and also exactly what effect they will have.