- Nov 4, 2019
- 13
- 0
tl;dr My custom model's feet sink into the floor. How do I fix this without editing the skeleton?
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I am trying to create a model for use in Freak Fortress 2.
Specifically, the model is Carl Wheezer using Engineer's animations.
I am applying the proportions trick to this model, which uses a delta animation to prevent Carl's body from being deformed by trying to match Engineer's skeleton. This is what I have so far.
Carl animates just fine (ignoring the hands), but the model itself is too low, causing his feet to sink into the ground.
Is there a way to fix the feet-in-floor issue without modifying Carl's skeleton (i.e. entirely in the QC file)? I tried using $origin, but that didn't seem to have any effect.
I know that this forum probably isn't the best place to ask for help, but I don't know of any others I can check out.
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I am trying to create a model for use in Freak Fortress 2.
Specifically, the model is Carl Wheezer using Engineer's animations.
I am applying the proportions trick to this model, which uses a delta animation to prevent Carl's body from being deformed by trying to match Engineer's skeleton. This is what I have so far.
Carl animates just fine (ignoring the hands), but the model itself is too low, causing his feet to sink into the ground.
Is there a way to fix the feet-in-floor issue without modifying Carl's skeleton (i.e. entirely in the QC file)? I tried using $origin, but that didn't seem to have any effect.
I know that this forum probably isn't the best place to ask for help, but I don't know of any others I can check out.