Just wanted to go over some of the things we talked about. (I'll put pics up later tonight ended up at a friends house but I will hijack his comp to take them later)
Re think some of the hp-ammo spots on the map with who you want to be able to see them in mind.
The first cp needs non transparent glass.
The first cp's tower looks kinda funny, think about changing the structure around.
From the play test it seems like red could only defend 1st with a SG, nerf the SG spot and have red enter from a more tactical position ( high and behind the point)
We talked about 2nd in depth but it seemed to have turned out quite defendable, however it seemed like it was just red killing from where they were without blue going very far from their exits ( this is just what I'm thinking happened, look at the demo for confirmation)
I still would like to see 2nd put in a bigger area with some displacement work, but that's all up to what you feel like doing.
Typed on my iPod, blame spelling seeks on autocorre