Acrophobia (3CP)

CP Acrophobia (3CP) a5

Feb 23, 2023
19
1
burgerlover9001 submitted a new resource:

Acrophobia (3CP) - Powerhouse-style 3cp map with a focus on verticality.

Acrophobia is a powerhouse-style 3cp map with a focus on verticality.
cp_acrophobia_a10013 (1).jpg

With 4 different vertical levels and jump pads to easily traverse the map as any class.
cp_acrophobia_a10015 (1).jpg

Acrophobia takes place inside a skyscraper.
cp_acrophobia_a10005 (1).jpg

I tried to light it mostly through natural lighting, or make the lighting appear natural when necessary.
cp_acrophobia_a10010 (1).jpg

The goal for the gameplay of this map...

Read more about this resource...
 
Feb 23, 2023
19
1
burgerlover9001 updated Acrophobia (3CP) with a new update entry:

a2 version

Balanced the lighting so hopefully it should no longer be blinding in some areas and too dark in others.

Made mid easier to hold (by adding a "back spawn" for the defending team and giving them slightly longer respawn times) and last easier to cap (by literally moving it closer to mid lol), so hopefully it should play less like koth and more like 3cp.

Added a new flank in mid, added a new section of highground in the area that is now "last."

Read the rest of this update entry...
 
Feb 23, 2023
19
1
burgerlover9001 updated Acrophobia (3CP) with a new update entry:

a3 version

Last playtest I received quite a bit of feedback that the layout was confusing (and "spaghetti-ish") so I've made a few drastic changes to try and streamline routes a bit.

I closed off one of the routes leading from last to mid and made it harder to get from one of the routes to another. This will hopefully make it so players can more easily get a grasp on where enemies might be coming from at any given time. Frankly, I think it might be overkill, but that's kind of the point. I expect...

Read the rest of this update entry...
 
Feb 23, 2023
19
1
burgerlover9001 updated Acrophobia (3CP) with a new update entry:

a4 version

I made the difficult decision to scrap my previous mid design and make a completely new mid. I really liked the old one and think it was fun once you got the hang of it, but people brought up some good points about it feeling quite cramped and the verticality being a bit too much. So, I made an area with more horizontal space and less vertical space. There's definitely still a big aspect of verticality to it, but now it should hopefully not be too overwhelming.

The rest of the map is...

Read the rest of this update entry...
 
Feb 23, 2023
19
1
burgerlover9001 updated Acrophobia (3CP) with a new update entry:

a5 version

Replaced the white dev textures with a lower reflectivity version as well as tweaking the lighting and HDR settings in order to practically ensure that the map's lighting is no longer too bright.

Very very minor changes gameplay wise, added a railing to the walkway next to the middle point so players won't fall off as easily, moved a few props around, fixed the lower blu spawn door clipping into the floor above.

This doesn't mean I'm honing in on this design, though. I still have some...

Read the rest of this update entry...