Ability to simulate loudspeakers?

Discussion in 'Mapping Questions & Discussion' started by dookiebot, Jun 13, 2008.

  1. dookiebot

    dookiebot L1: Registered

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    For a stage I am working on I was looking into putting a camera in Red spawn to broadcast to a monitor to a computer control room (where the first cap point is).

    The purpose would be so that during the 60 second set up time Red could broadcast taunts via video to Blu. You know to give the attacking team something to do during the set up as well.

    So I find out cameras are borked in TF2. :(

    So next step is audio. Is there a way to say if a voice file for a character is used in an area it would broadcast in the control room?
     
  2. drp

    aa drp

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    you might be able to give the illusion, but i doubt you can get real time sound from a spot in the map.
     
  3. dookiebot

    dookiebot L1: Registered

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    Thanks- I dug around the net a little bit. I might be able to make it work.

    http://www.editlife.net/entity.php?name=env_microphone

     
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  4. drp

    aa drp

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  5. Arhurt

    Arhurt L6: Sharp Member

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    On 2fort, if a player is standing in front of the microphone in the basement, and another is up near the speakers, you can hear the other person's taunts and noises.

    Too bad cameras are borked on TF, would be pretty cool to use them :(