Ability to simulate loudspeakers?

dookiebot

L1: Registered
Mar 20, 2008
36
3
For a stage I am working on I was looking into putting a camera in Red spawn to broadcast to a monitor to a computer control room (where the first cap point is).

The purpose would be so that during the 60 second set up time Red could broadcast taunts via video to Blu. You know to give the attacking team something to do during the set up as well.

So I find out cameras are borked in TF2. :(

So next step is audio. Is there a way to say if a voice file for a character is used in an area it would broadcast in the control room?
 

drp

aa
Oct 25, 2007
2,273
2,628
you might be able to give the illusion, but i doubt you can get real time sound from a spot in the map.
 

dookiebot

L1: Registered
Mar 20, 2008
36
3
Thanks- I dug around the net a little bit. I might be able to make it work.

http://www.editlife.net/entity.php?name=env_microphone

Entity- env_microphone

Description- An entity that will either measure the sound level of a particular entity (and fire an output when the sound level changes), or route all sounds it hears through an env_speaker.

Flags
"Hears combat sounds"
- "Hears world sounds"
- "Hears player sounds"
- "Hears bullet impacts"
- "Swallows sounds routed through speakers"
- "Hears explosions"
 

Arhurt

L6: Sharp Member
May 7, 2008
315
140
On 2fort, if a player is standing in front of the microphone in the basement, and another is up near the speakers, you can hear the other person's taunts and noises.

Too bad cameras are borked on TF, would be pretty cool to use them :(