- Oct 12, 2008
- 197
- 57
Hey guys! I'm working on a proof of concept vmf for an A/D CP map. Here's the premise: there is a major attack underway by BLU on a RED weapons factory. Bombers are swarming the skies above. However, the RED compound is bristling with AA guns, preventing the bombers from doing anything. Each point on the map is located next to an AA gun, which is busy firing away at the aircraft in the skybox. The BLU merc team has been sent in via train to disable these guns. Each point captured by BLU shuts down an AA gun. Shortly thereafter, a low-flying bomber will drop a bomb on a key structure.
That's right, every cap will cause a massive explosion.
If you remember the Bespin level from Jedi Academy, that was my inspiration.
Basically, I need some tips from the more experienced mappers. How would I go about animating an AA gun? What I want is two barrels that fly backwards with a loud report (I guess an env_explosion could work), but I also want the bottom platform of the gun to rotate randomly.
Here's a VMF so you can get an Idea of what I'm talking about:
http://forums.tf2maps.net/downloads.php?do=file&id=2992
That's right, every cap will cause a massive explosion.
If you remember the Bespin level from Jedi Academy, that was my inspiration.
Basically, I need some tips from the more experienced mappers. How would I go about animating an AA gun? What I want is two barrels that fly backwards with a loud report (I guess an env_explosion could work), but I also want the bottom platform of the gun to rotate randomly.
Here's a VMF so you can get an Idea of what I'm talking about:
http://forums.tf2maps.net/downloads.php?do=file&id=2992