ok so i have come across some issues with teleporters in the past and they were fixed and thats great. so they work fine, but i want a sound to play when they are used. so i placed an ambient generic at the teleport base and it plays the tele spin sound on loop all the time. but i want to have the tele_send and tele_receive sound play when it is used. and it seems to work the way i set it up. i placed an ambient generic at each tele destination and put more outputs in the logic_case that play it when the appropriate tele is used. the problem is the receive sound doesnt always play from the same area as the player is teleported. ie i have 4 destinations picked at random and sometimes im teleported to destination 1 but i can hear the abient_generic from destination 2 playing. i was wondering if there was way to trigger a sound ent that plays only for the specific client that triggers it. something other than anbient_generics? or a better way of setting up the system i have now.
this is how the tele system works provided by dirtyminuth:
thanks in advance
edit* also, grass detail sprites show up in hammer with some blend textures when i use them on displacements, but not in game...wtf?
this is how the tele system works provided by dirtyminuth:
Here's how:
Setup:
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info_teleport_destinations:
Name: teleport_dest0X [X is 1-4].
trigger_teleport:
Name: teleport00
Start Disabled: No
Remote Destination: teleport_dest01
(Flags): "Clients" is checked
logic_case:
Name: case_00
Case 01 : 1
Case 02 : 2
Case 03 : 3
Case 04 : 4
I/O:
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teleport00:
OnStartTouch > case_00 > PickRandom
case_00:
OnCase01 > teleport00 > AddOutput > target teleport_dest01
OnCase02 > teleport00 > AddOutput > target teleport_dest02
OnCase03 > teleport00 > AddOutput > target teleport_dest03
OnCase04 > teleport00 > AddOutput > target teleport_dest04
Operation:
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When you touch the trigger_teleport, the logic_case is targeted and one of the OnCase0X outputs fires at random. Each OnCase0X output changes the remote destination of the teleporter.
thanks in advance
edit* also, grass detail sprites show up in hammer with some blend textures when i use them on displacements, but not in game...wtf?