ok so i have come across some issues with teleporters in the past and they were fixed and thats great. so they work fine, but i want a sound to play when they are used. so i placed an ambient generic at the teleport base and it plays the tele spin sound on loop all the time. but i want to have the tele_send and tele_receive sound play when it is used. and it seems to work the way i set it up. i placed an ambient generic at each tele destination and put more outputs in the logic_case that play it when the appropriate tele is used. the problem is the receive sound doesnt always play from the same area as the player is teleported. ie i have 4 destinations picked at random and sometimes im teleported to destination 1 but i can hear the abient_generic from destination 2 playing. i was wondering if there was way to trigger a sound ent that plays only for the specific client that triggers it. something other than anbient_generics? or a better way of setting up the system i have now. this is how the tele system works provided by dirtyminuth: thanks in advance edit* also, grass detail sprites show up in hammer with some blend textures when i use them on displacements, but not in game...wtf?