- Jul 4, 2009
- 2
- 0
I used Hammer a loooong time ago when it was WorldCraft and now I'm starting to get back into mapping. However, I'm finding I've forgotten how to do...well...alot.
Either way, a few quick questions to help with a map I'm working on. To start out, the map is meant to be a very scary, horror-like map. By this, I'm talking about night time environment, heavy raining, flickering/swinging lights, alot of dark places, blood splatters...basically, some heavy environmental effects to add to the "creepiness" of the map.
Now, for my questions...
1) I know cubemaps work to cast reflections, but only on reflective surfaces. I'm using some concrete and I know it would look better with a slight reflection on it when it's wet, to give it that rainy look. However, I can't seem to figure out how to make the concrete textures have that slight reflection, and they seem to stay "dry". I have tried rebuilding cubemaps with no luck.
2) I want to make a lamp that flickers but even though the light source flickers, the light itself always stays on. Any ideas on ways to fix that?
3) I'm seeing how the wind effects work but I can't seem to get them to affect anything. Do they work with TF2? As well, I turn on wind noise and get nothing...not sure if that means sound or something else. If they do work, any good tutorials on how to set it up?
4) Any good ideas on how to make the map light up at random times to signify lightning? I'd settle for a cheap way of doing it with using a soundscape that may not fully match up, just as long as I could every now and then get that bright flash. I wouldn't need actual lightning, just the effect of the bright light at random times.
Any help is appreciated...thanks!
Either way, a few quick questions to help with a map I'm working on. To start out, the map is meant to be a very scary, horror-like map. By this, I'm talking about night time environment, heavy raining, flickering/swinging lights, alot of dark places, blood splatters...basically, some heavy environmental effects to add to the "creepiness" of the map.
Now, for my questions...
1) I know cubemaps work to cast reflections, but only on reflective surfaces. I'm using some concrete and I know it would look better with a slight reflection on it when it's wet, to give it that rainy look. However, I can't seem to figure out how to make the concrete textures have that slight reflection, and they seem to stay "dry". I have tried rebuilding cubemaps with no luck.
2) I want to make a lamp that flickers but even though the light source flickers, the light itself always stays on. Any ideas on ways to fix that?
3) I'm seeing how the wind effects work but I can't seem to get them to affect anything. Do they work with TF2? As well, I turn on wind noise and get nothing...not sure if that means sound or something else. If they do work, any good tutorials on how to set it up?
4) Any good ideas on how to make the map light up at random times to signify lightning? I'd settle for a cheap way of doing it with using a soundscape that may not fully match up, just as long as I could every now and then get that bright flash. I wouldn't need actual lightning, just the effect of the bright light at random times.
Any help is appreciated...thanks!