A few compile errors

phatal

L6: Sharp Member
Jan 8, 2008
259
21
I was able to clear up my PortalFlow problem. It appears it didn't like some cylinders.

Now I have a few last errors to clear up that I think will be easy for you guys to solve.

When I go in to tf2 to test out the full compile I get these errors in the console.

Error! Variable "$detail" is multiply defined in material "concrete/wall024"!
Error! Variable "$detailscale" is multiply defined in material "concrete/wall024"!
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hydro/cap_point_arrow.mdl)

Then I try to buildcubemaps and get this.

Current mod isn't in a subdirectory of "game"!

*** Error: Skybox vtf files for sky_hydro_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_hydro_01 to build the default cubemap!

I changed the map information skybox to sky_hydro_01_hdr and got this after the next compile trying to get the skybox cubemaps to work.

*** Error: Skybox vtf files for sky_hydro_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_hydro_01 to build the default cubemap!



Any thoughts or suggestions are welcome. TIA. :)
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I know that you can ignore the skybox error. What prop type are you using for the cap_point_arrow? As for "Current mod isn't in a subdirectory of "game"!", your guess is as good as mine. Have you messed with the saved maps directories recently?
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
I know that you can ignore the skybox error. What prop type are you using for the cap_point_arrow? As for "Current mod isn't in a subdirectory of "game"!", your guess is as good as mine. Have you messed with the saved maps directories recently?

Saved maps directory? I'm not sure what you are referring to, but in an effort to correct the sdk update issue from 1/7 I did a full uninstall/reinstall for tf2 and sdk so all that should be current.

I'll check the prop type to see what's going on with that. I know I have another of the same in the map that is identical that doesn't generate an error. Maybe I can just delete the old one and copy and paste the working one.

I don't know why but I did a find & replace on my skybox to the same texture but changed the scale from .25 to 1 and that seemed to fix it. :confused1:
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
I don't know why but I did a find & replace on my skybox to the same texture but changed the scale from .25 to 1 and that seemed to fix it. :confused1:

Ok. It compiled in hammer, but in game when building the cubemaps I got the same problems.

This is what it shows in console.

Code:
Current mod isn't in a subdirectory of "game"!
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*** Error: Skybox vtf files for sky_hydro_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_hydro_01 to build the default cubemap!