A Deadly Fall

Discussion in 'Mapping Questions & Discussion' started by Howling, Jun 18, 2009.

  1. Howling

    Howling L1: Registered

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    My CTF map Neighbours features an intell room with a deadly drop. However, I'm looking for a way to make the pit look endless without really enlarging the brush space. Is there a way to do this by fading the black? IE like the tunnels in HL2 did with light? Is there a way to manufacture this effect to make it look like a drop into infinity? Or is it down to lighting solely. Because maybe there's a nifty trick or tip. Also; what about invulnerability? I've got a trigger_hurt set up with FALL damage, plenty of FALL damage. Is 800 plenty enough?
     
  2. Burnzoire

    Burnzoire L1: Registered

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    fog? env_glow?

    I made a map for UT once that used portals to make the drop literally endless :)
     
  3. zornor

    zornor L4: Comfortable Member

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    • Thanks Thanks x 1
  4. Howling

    Howling L1: Registered

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