- Jan 8, 2008
- 26
- 0
I really enjoyed the "CTF haters" discussion. Has anyone proposed a large group, maybe 5-10 people, collaborating in a design "on paper" of a CTF map which would take into account all of the issues brought up in that thread?
I mean really hash out a solid, thorough design including detailed layouts with specific dimensions, distances, timings, etc. If the design requires any custom entities or setup, create a prefab that includes all of the necessary pieces. Let the community scrutinize the design -- again "on paper" -- and polish it until a consensus is reached that the design is solid.
Publish all of the design information and the prefab to the community and either (1) have a contest to see who can best implement the design while strictly adhering to the specifications or (2) hand over the design to a few experienced mappers. Thoroughly play test the resulting map and make any adjustments. Finally, release the .bsp and .vmf to the community.
Do you think this could work?
I mean really hash out a solid, thorough design including detailed layouts with specific dimensions, distances, timings, etc. If the design requires any custom entities or setup, create a prefab that includes all of the necessary pieces. Let the community scrutinize the design -- again "on paper" -- and polish it until a consensus is reached that the design is solid.
Publish all of the design information and the prefab to the community and either (1) have a contest to see who can best implement the design while strictly adhering to the specifications or (2) hand over the design to a few experienced mappers. Thoroughly play test the resulting map and make any adjustments. Finally, release the .bsp and .vmf to the community.
Do you think this could work?