- Aug 2, 2009
- 539
- 334
This map has cubes scattered all around it, however 8 of them are special, they are actually control points, capture all 8 of them to win a round. In screenshot 1 you can see what a cube looks like when captured.
I experimented a bit with the theme here and come to quite love this minimalist style. The map is not fullbright, I just tried to rely on black and white only. the black lines on the ground mark the end of the playfield (and the beginning of the skybox).
All cubes are physics enable so shoot at them and send them flying. Remembering the pattern of the cube is not that great an idea as the cube will most likely scramble anyways by all the fighting.
A quick tip on telling whether you found "control cube": you can walk through non-"control cubes", but you can't with real control cubes. The cubes cap very quickly (1 second) and if you crounch you can hide in non-control cubes.
Defending is quite difficult on this map as the control points keep on moving. So if you are up against a team that only wants to play deathmatch you can quite easily win.
It is acually not that much of a spamfest as you would think.
V2 update
I decide to now use the elite superdeluxe Vx versioning naming system.
Now we have even more cubies.
-Floating cubes in the skybox
it has been asked for, now you have it. they are in the skybox, so you cant really interact with them
-grey control points
instead of the old black lines, the new control points have a grey outline allowing you to spot them when not in heavy combat.
-A green "random cube"
Entering this cube will do one of the following (changes every second)
-set you health to 1 (launching you air, as a side effect and getting killed by fall damage as a result)
-restore your health back to its maximum
-teleport you to the top of the lever, giving you a nice overview of the level, and again fall damage.
-blu and red cubes
these are cubes that are not physics enabled, they help closen up the battle field and orientate you. (blu cubes = blu side, you will understand it)
I experimented a bit with the theme here and come to quite love this minimalist style. The map is not fullbright, I just tried to rely on black and white only. the black lines on the ground mark the end of the playfield (and the beginning of the skybox).
All cubes are physics enable so shoot at them and send them flying. Remembering the pattern of the cube is not that great an idea as the cube will most likely scramble anyways by all the fighting.
A quick tip on telling whether you found "control cube": you can walk through non-"control cubes", but you can't with real control cubes. The cubes cap very quickly (1 second) and if you crounch you can hide in non-control cubes.
Defending is quite difficult on this map as the control points keep on moving. So if you are up against a team that only wants to play deathmatch you can quite easily win.
It is acually not that much of a spamfest as you would think.
V2 update
I decide to now use the elite superdeluxe Vx versioning naming system.
Now we have even more cubies.
-Floating cubes in the skybox
it has been asked for, now you have it. they are in the skybox, so you cant really interact with them
-grey control points
instead of the old black lines, the new control points have a grey outline allowing you to spot them when not in heavy combat.
-A green "random cube"
Entering this cube will do one of the following (changes every second)
-set you health to 1 (launching you air, as a side effect and getting killed by fall damage as a result)
-restore your health back to its maximum
-teleport you to the top of the lever, giving you a nice overview of the level, and again fall damage.
-blu and red cubes
these are cubes that are not physics enabled, they help closen up the battle field and orientate you. (blu cubes = blu side, you will understand it)
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