3d Skybox not working for final compile

necro

L3: Member
Mar 24, 2008
106
13
Oh man, this sux. I made a 3dskybox, did a fast vis, and it worked. I cordoned off an area, did a full vis, and it worked. Proceeded to do the lighting with a fast vis, and it worked. Last night, I did what was supposed to be the final compile, and this morning, no skybox was showing in the map! Arrgh!

I can noclip down to the skybox itself, and all the miniature stuff is there and properly lit. Interestingly, when I'm in the skybox, I can see the scaled up version out where the main map is. But when I'm in the main map, no skybox, just 2d sky.

Any ideas? I really hate to submit today without the skybox. : (
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Curious. So it worked until you did full lighting compile? Only thing that comes to mind is you're missing light_environment in the 3d box. If you have that, put up some before/after pics.
 

necro

L3: Member
Mar 24, 2008
106
13
light_environment is there. And its not like the skybox is just dark, its just not there.
Interesting, I did a full vis of the entire map this morning without vrad, and skybox works. So I think vrad is screwing something up. I'll back up my vis'd bsp and mess around with vrad to see if I can fix it. Clock is ticking!
 

necro

L3: Member
Mar 24, 2008
106
13
I think what was causing this is that 1 of the props was peeking above the sky ceiling in the main map. I stretched the sky brushes up and it finally started working.