Prefab of koth3 gamemode. It has three points that start neutral and uses koth clocks. Team needs to own at least two points for their clock to start. Since there are three points it means when all points are not neutral then both clocks will never stop. There will always be a team that owns at least two points. Two entities that outputs are sent to are "zz_blue_koth_timer" and "zz_red_koth_timer", they do not exist in vmf file and outputs are marked as broken, but it should be like that. Those entities will be created in bsp automatically if your map is koth. Entities are taken from koth3_elevator map.