absurdistof
aa
- Aug 10, 2009
- 1,240
- 399
I like these kinds of blog-posts.
What I'd like to see
- Unlock-tradeoff between raw firepower and ability to move quickly to set up structures.
- Sneakier/Faster/Weaker front-line placement structures.
Really? [ame="http://www.youtube.com/watch?v=gvdf5n-zI14"]YouTube- nope.avi[/ame].since anything heavier would break the Engineer's neck.
Clearly the P.D.Q. would be pretty much the engineer update in one unlock. I see almost no flaws in it.
Seems they're genuinely treating the engineer with the respect of giving him engineering unlocks. Too bad the demoman didn't get demolition unlocks and instead got a sword and shield......
I still fail to find the words to express how much of a bad move that was.
Tapp: I had something in the Steam forums where a player would be unable to pick up ammo if their ammo levels on all guns were >90%. (This does tend to spoil a type of "spy starvation" tactic, though.)
Thought of that, but it should take the Engineer back to spawn, not to a point of his choosing. (This imposes some limits on being able to zorp right back to your sentry in times of crisis.)Engineer needs teleporter exit backpacks.