2Port

Discussion in 'Map Factory' started by SeriousDonut, May 15, 2010.

  1. SeriousDonut

    SeriousDonut L1: Registered

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    CP_2Port. It's in early beta stages, and a large WIP. The list of things left to do is bogged down to a few major things.

    -Add a large container ship between the separate sides (Will mean removal of the bridges), and find another way of moving around it.
    -Filling up the empty spaces on both sides.
    -Heavy detailing.
    -Building exterior lights, and changing the entire map theme to dusk. (Not sure yet.)

    BETA testing will start sunday the 16th of May, 2010. Server info will be provided through the STEAM group chat.
     
  2. Okrag

    aa Okrag Wall Staples

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    Looks more alpha than it does beta.
     
  3. Grim Tuesday

    aa Grim Tuesday

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    The outside looks like it has some nasty sightlines!

    PS, this looks more like an alpha than a beta :p


    OH MY GOD OKRAG YOU NECORED MY WITH EXACTLY THE SAME THING!
     
  4. SeriousDonut

    SeriousDonut L1: Registered

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    Sorry guys, I have yet to learn the difference between alpha and beta.

    The map is playable though. All the CPs work and such.
     
  5. honorum646

    honorum646 L6: Sharp Member

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    Why is the central CP accessible only from red's side?
     
  6. The Political Gamer

    aa The Political Gamer

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  7. SeriousDonut

    SeriousDonut L1: Registered

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    It's not. The angle of the picture just makes it look like that.

    The entire middle of the map is only temporary. It's there because I need to test the flow of the map first.

    It'll be replaced by a container ship, accessible via a underside entrance, from both sides, of course.
     
  8. Frush

    Frush L2: Junior Member

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    Consider changing the name, people will just confuse it with 2fort. But maybe that's what you want...
     
  9. Pocket

    aa Pocket func_croc

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    I would reserve 2fort parody names for maps that actually have similar gameplay to 2fort. (Not in terms of layout quality, obviously.)
     
  10. Lancey

    aa Lancey Currently On: ?????

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    I'd change the gametype to 5CP instead of whatever you have going on there. That just looks confusing.
     
  11. Prestige

    aa Prestige im not gay anymore

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    is the entire water trigger_hurt?

    might need some rails set up there.
     
  12. SeriousDonut

    SeriousDonut L1: Registered

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    The water will be a trigger hurt. I'm just still dabbling over instant kill, or high damage. Already I've made several points where you can get back out of the water in a hurry, but I'll add more. I also want to make a custom model of one of those life-saving round tire things hanging on a pole. (I'm not natively English.)

    And yeah, maybe I'll change the name anyway.

    Also, what's this... 5CP you're talking about Nerdboy?
     
  13. Frush

    Frush L2: Junior Member

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    Think cp_well. Or Badlands.

    That gamemode.
     
  14. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    At first I thought, "NOOOOOO! Not an aquatic 2fort remake!". But then on closer inspection I discovered otherwise. Looks interesting enough, maybe in alpha more than beta. Looks a little flat for my taste, try adding some higher areas for class balance.
     
    Last edited: May 16, 2010
  15. SeriousDonut

    SeriousDonut L1: Registered

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    Yeah, I'm still struggling with that a tad. I may expand the spawn buildings into a corner, and heighten it up to allow for good sniper spots.

    The centre of the map will have a relatively high freighter in the middle, between the separate islands, so that should add some difference too.