Chasm This CTF mirrored map consists of two relatively simple intel rooms, connected by multiple routes spanning a deep chasm. The map has an emphasis on using multiple routes to prevent engie turtling as well as veritcal space and gameplay. Scout rushing is discouraged by placing items in areas that a scout would not normally go, as well as connecting the fastest scout routes to the best potential engie building spots. Basically, the tight constrictive paths that a scout wouldn't take, are the paths of least resistance as far as engie building goes. The map still has a long way to go before being finished and polished. I have not even begun to detail it and unfortunately I may not have the time to do so for quite a while. I just wanted to release what I had done to get feedback on the idea, design, anything and everything. I'll take any feedback no matter how harsh. Check it out and enjoy!