KotH stockhouse

spudboy

L1: Registered
Feb 8, 2015
37
6
My first map. RED and BLU are fighting for control of a Mann Co. stockhouse full of VALUABLE WEAPONRY. Obviously the textures are very WIP but that's what happens in an alpha.

(Screenshots are currently somewhat out of date.)
 
Last edited:

HQDefault

...what
aa
Aug 6, 2014
1,056
536
This is legitimately a good map.

That is always an amazing sign for your first map!

...

That street has no sidewalk...
0/10
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Your first map?
Honestly look better than my 4th.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
Updated to A2:
-Lowered second level
-Lowered ceiling
-Made some walls thinner
-Improved lighting
-Made crate route to 2nd level usable by classes other than Scout
-Added windows to control point
-Changed some textures and model skins on each side to make team recognition easier
-Increased size of spawn room doors
-Added railings to catwalks
-Made catwalks transparent
 

spudboy

L1: Registered
Feb 8, 2015
37
6
I kinda lost interest in TF2 for a while, but with Gunmettle and looking at all the 72 hour maps people have made I'm suddenly getting back into it, so here's a little update after looking over the one playtest I've gotten.

Updated to A3:
Totally reworked the spawn rooms.
Removed some of the catwalks.
Added some props inside.
Changed small ammo packs to medium.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
Updated to A4:
Changed many props into brushwork.
Changed sky to daytime.
Lowered outer brick wall.
Added an extra route to the 2nd level.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
The playtest today was pretty negative and the layout needed some serious changes, so this is the biggest update I've pushed out yet.

Updated to A5:
Moved control point to the second level.
Moved large health and ammo to the first level.
Opened up the room in the center a bit.
Removed streets on each side.
Replaced catwalks with a more substantial 2nd level.
Removed health and ammo at the base of the ramp.
Added a clip above spawn rooms.
Removed main ceiling.
 

spudboy

L1: Registered
Feb 8, 2015
37
6
Updated to A6:
Added glass in the cover barriers on the high ground.
Made the 2nd level house smaller.
Replaced the random-looking block brushes with a gazebo-like structure.
Removed the large walls near spawn.
Added some cliffs on each side.
Moved spawn rooms to the top of said cliffs.