2 Team Payload Help

Discussion in 'Mapping Questions & Discussion' started by skinnynerd, Sep 17, 2010.

  1. skinnynerd

    skinnynerd L2: Junior Member

    Messages:
    57
    Positive Ratings:
    14
    I am trying to create a 2-team payload map similar to 2tpl_mine_alpine or pl_waste. However, unlike pl_waste, my map is to only have one spawnroom for each team, and three control points, one at each end and a midpoint. Because I didn't want to try to sort through the entire pl_waste prefab to get out the pieces that I wanted, and because alpine won't let me decompile it, I was wondering if anyone knew what is the basic setup that lets both teams move the cart + cap points?

    Thanks in advance,
    --skinnynerd
     
  2. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    It's very easy to modify the waste entities to a 3 cp version. It's basically deleting some part's you don't need and add reconnecting the paths.
    If you only need 1 spawn per team just make a normal spawnarea, that should work.